java - How to save an image in a set location? -


i trying save resized picture user's desktop not sure how that.

here's code far:

mi.addactionlistener(new actionlistener() {         @override         public void actionperformed(actionevent e) {             string userhome = system.getproperty("user.home");             filechooser = new jfilechooser(userhome + "\\desktop");             filechooser.setautoscrolls(true);             switch (filechooser.showopendialog(f)) {             case jfilechooser.approve_option:                 bufferedimage img = null;                 try {                     img = imageio.read(filechooser.getselectedfile());                 } catch (ioexception e1) {                     e1.printstacktrace();                 }                 image dimg = img.getscaledinstance(f.getwidth(),                         f.getheight(), image.scale_smooth);                  path = new imageicon(dimg);                 configprops.setproperty("path", filechooser                         .getselectedfile().getpath());                 imbg.seticon(path);                  break;             }         }     }); 

the code above resizes imaged selected fit size of jframe sets jlabel.

this works want output file set location lets users desktop make easier. i'm looking @ output stream can't quite head around it.

any great.

get current icon jlabel...

icon icon = imgbg.geticon(); 

paint icon bufferedimage...

bufferedimage img = new bufferedimage(icon.geticonwidth(), icon.geticonheight(), bufferedimage.type_int_argb); graphics2d g2d = img.creategraphics(); icon.painticon(null, g2d, 0, 0); g2d.dispose(); 

save image file...

imageio.write(img, "png", new file("resizedicon.png")); 

(and yes, use jfilechooser pick file location/name)

you should take @ this better examples of scaling image, way, scale bufferedimage bufferedimage , save hassle of having re-paint icon

you might take @ writing/saving image


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