ios - SpriteBuilder timeline autoplay animation not running -


i trying understand spritebuilder.

i facing problem of autoplay animation; behaves strangely. sure missing steps.

it running in 1 case while in other when load .ccb file not running.

how can track why autoplay animation not running in .cbb file when load it? doing wrong?

and in same way, code of

[self.animationmanager runanimationsforsequencenamed:@"waitingforopponent"];

is not working in same way. though works time.

edit

actually, found it; stops working when invitation via game centre playing game. in short, if uialertview game centre animations of sprite builder stops working. don't know how tackle situation.

thanks.

well got answer how can achieve it, when game centre push notification cocos2d: animation stopped ** message , after message **cocos2d: animation started frame interval: 4.00.

but not starting animation

what did in applicationdidbecomeactive put code [super applicationdidbecomeactive:application];
, solved problem :)


Popular posts from this blog

c# - ODP.NET Oracle.ManagedDataAccess causes ORA-12537 network session end of file -

matlab - Compression and Decompression of ECG Signal using HUFFMAN ALGORITHM -

utf 8 - split utf-8 string into bytes in python -